9b. Games for Champs (Data Handling)

The Night Sky: Doku loves looking at the stars. He has decided to classify the different types of stars and make their table. Do you like this idea? Let’s try it out!

Write the number of Dancing Stars of each Colour by taking the numbers from the right bottom and dragging and dropping them in the small boxes.

Another Love, Another Opportunity: Doku has found another great idea to train. Just like he loves stars, he loves animals too. So he has asked his father to list as many animals as he can. And now he is going to make a table of different types of animals. Can you help him?

Take the names of the animals given in blue colour at the bottom and place them in the correct boxes given at the top.

Next Shape, Please: Doku is confused. He feels that looking at the pictures of animals is more fun than looking at their names. But then, collecting so many different animals is hard. Moreover, animals deserve freedom just as much as humans do. So Doku has scanned many newspapers for pictures of animals and has cut some of them with his special plastic scissor. Now comes the next problem. Doku is bored of making tables so now he wants to try a different shape. Let’s see which shape he has chosen!

Look at the different types of animals. Classify them as land animals or water animals. Now drag and drop them into the correct circles. Do you think there is any animal that can live on land as well as in water? Where do you think Doku should put it?

So Many to Love, So Many to Practise: Now Doku has moved on to his next love, i.e., the flowers. Since plucking flowers is bad, he has again collected some stickers of various types of flowers. Now he wants to put them into different circles according to their type. Are you game for it?

Look at the different types of flowers given at the sides. Now drag and drop them into the correct circles. Also try to find the special flower that is yellow as well as has 8 petals. Can you put it in the correct place?

 

9a. Data Handling

The Shapes Tree: An umpire needs to handle a lot of data. And he has to maintain the data in a simple, neat form so that he or anyone else can easily look at it and understand it. The Great Shapes Tree is back to help Doku. Can you help Doku count and tell the number of different types of shapes the tree has?

Take the numbers given at the bottom and drag and drop them to show the number of each shape.

Thank You, Shapes Tree: The Shapes Tree has guided Doku. Now Doku has made some simple games to practise data handling by putting the data into a table. Let’s see what he is up to.

Move the numbers from the right side and place them in the correct small boxes to fill the table.

Drag and drop the numbers from the right bottom to the small boxes to complete the table.

Umpire Training: Doku can never get bored of numbers. So after playing around, now he is back to learning data handling with numbers. After all, his main goal is to become the best umpire and calculate the runs correctly. Let’s see what he has in mind now! Take the numbers from the bottom row and fill in the missing numbers.

Arrange the numbers in the correct order. A Numbers Chart is given to guide you.

8d. Games for Champs (Numbers from Twenty-one to Fifty)

Pretty Penguins! Doku can’t believe his eyes. He knows that penguins are found in very cold areas. But just now he saw some baby penguins roaming in his ground. What do you think they are doing? Perhaps they lost their way. Let’s help Doku count the number of baby penguins so that he can book plane tickets and send them to Antarctica.

Click on the correct number of baby penguins.

Nature Calling: Doku is in a hurry to go to the bathroom. Let’s quickly fill in the missing numbers so that he can go. Complete the grid by dragging and dropping the numbers at the correct places. Some numbers are filled for you.

Help the Hungry Squirrel! A squirrel safely stored some peanuts. But now he has lost them. He remembers marking the way to the peanuts with numbers. He started from 31 and stored the peanuts when he reached 43. Can you help him find his way back to his peanuts?

Click/Tap on all the number from 31 to 43 to help the squirrel reach his peanuts.

8c. Practising Numbers from 21 to 50

Brain Gym, Again: Our Doku is working really hard. Do you think you can lend a helping hand and complete the following exercises for him?

Fill in the missing candles. Look at the numbers given at the bottom of each box and drag and drop the candles accordingly.


The Flying Insects: While counting the birds in the ground, Doku also found some beautiful butterflies. Now he needs to move them too! Let’s help the busy boy.

Count the number of butterflies and click on the correct number.

Complete the Grid: Once again, Doku has designed some mini-games to do a quick revision. Let’s check them out.

Use the numbers given on the sides to fill in the missing numbers. Complete the grid by dragging and dropping the numbers at the correct places. Some numbers are filled for you.

Move and Arrange.

Quickly Arrange. 

8b. Counting from Twenty-one to Fifty

Quick Revision Time: Before moving on to the next part, Doku wants to quickly revise his previous lessons. Let’s give him company.

Move and place the numbers given at the bottom row to complete the grid. The first one is done for you.

Move and Arrange.

Friends, The Best Support: To boost Poku’s confidence in the big match, Doku has decided to invite Poku’s classmates. Can you help Doku count the numbers of kids in Poku’s class so that he can make cute invites for them?

Count the number of kids and click on the correct number.

Back to the Ground: Doku is back to his mental training ground. Let’s see how fast you can complete these brain exercises.

Take the digits from the bottom and drag and drop them to write the total number of candles in the white circle and the number of Tens and Ones in the green boxes.

My Team will Win! Doku is again comparing numbers. He is really confident that his team will win. Let’s help Doku and hope for the best.

Click/Tap on the box which has MORE green dots. 

Click/Tap on the box which has LESS green dots. 

Click/Tap on the box which has MORE green dots. 

The Safety of the Birds: The big match will be very intense. So our kind Doku has decided to move the birds to a safe place. Can you help him find out how many birds he has to move?

Count the number of birds and click on the correct number.

8a. Numbers from Twenty-one to Fifty

The Busy Doku: Today, our little Doku is quite busy. Do you know why? Poku has promised to score 50 runs and make a half century in the upcoming big match. But Doku has learnt numbers only till 20. Before the D-Day arrives, our Umpire Doku must learn numbers till 50 so that he can properly count Poku’s runs. Umpire Doku is short on time. So let’s assist him and quickly learn numbers from 21 to 50. 

In the games given below, take the digits from the bottom and drag and drop them to write the total number of candles in the white circle and the number of Tens and Ones in the green boxes.

Break Time: Poku has taken a short break to play with some kittens. Can you tell how many kittens are there by counting and clicking on the correct number?

Back to the Training Ground! Quickly help Doku complete the rest of the exercises so that he can peacefully take his afternoon nap! Remember, you have to take the digits from the bottom and drag and drop them to write the total number of candles in the white circle and the number of Tens and Ones in the green boxes.

Comparison Time: In the games given below, Doku is learning how to count and compare two numbers so that he can correctly compare the scores of both the teams. Compare the two boxes and Click/Tap on the box which has MORE dots.

Compare the four boxes and Click/Tap on the box which has MOST dots.

Compare the four boxes and Click/Tap on the box which has LEAST dots.

Break Time Part 2: Doku has again taken a short break to play with some babies. Let’s count them now. Click/Tap on the correct number of babies.

7f. Games for Champs (Measurement)

The Umpire’s Assistants: Since it’s a very big match, Doku wants to take help of some friends. Animals with big ears can get hit when the ball flies here and there. So he is picking animals with short ears. Let’s choose Doku’s assistants.

Click/Tap on the animal with SHORTER ears in each box.

Who’s Taller? Doku’s mother has a great idea. Since Doku loves animals and toys, she will be taking their help to teach Doku in a fun way. Let’s see how!

Drag and drop the tallest animal and the tallest bird in the left yellow box. Similarly, drag and drop the shortest animal and the shortest bird in the right green box.


Drag and drop the heaviest vehicle and the heaviest hot air balloon in the left box and the lightest vehicle and the lightest hot air balloon in the right box.

Wise like a Wizard: To prepare himself for the big day, Doku is going to meet some wizards and take wisdom from them. He is taking some magic wands as a gift for them. To do magic properly, a wand must match a wizard’s power. Let’s help Doku give the right wand to the right wizard.
Take the wands from the bottom and give the THICKEST wand to the TALLEST wizard and the THINNEST wand to the SHORTEST wizard. And the medium-sized wand to the medium-sized wizard.

The Measuring of the Ground: Doku is ready to measure the cricket ground. He has taken his special ‘LOVE’ toy train to measure it. Let’s make sure that he properly measures the ground.

Take the LOVE train from the middle and place it on the bottom fence of the ground to measure the length of the ground.

7e. Understanding Measurement

The Big Cricket Match: A very big and important day is coming. There is a big cricket match between Poku and Doku’s friends and the kids of the neighbouring colony. Our smart Doku has been selected as the umpire for this match. He not only needs to keep the score, but he also needs to prepare the ground. Doku has two problems. He doesn’t know how to measure things, and he doesn’t have such a huge measuring tape. Poku explained him that one doesn’t always need a measuring tape to measure things. It can be done in many ways. Doku is not convinced but Poku is confident that he can teach him before the big day. First, he has asked Doku to bring his toy train and toy car. Now he has asked Doku to measure the longer toy with the help of the shorter one. Since Doku already knows the difference between the longer and the shorter, do you think he can complete Poku’s task?

Take the toy car from the top and place it on the wheels of the toy train to measure the length of the train.

Measuring Tape, My Foot! After correctly measuring the toy train, now Poku has asked Doku to measure the length of their cycles. And this time Doku will measure them with his own foot. Let’s see how.

Take the foot from the top left corner and place it at the bottom of the cycles to measure them.

Clean your Shelf! Doku was playing with his flute. At this, Poku got a great idea to train Doku as well as get some work done from him. He has asked Doku to use his flute and measure the length of his toy shelf. This way Doku can easily find out how many toys he can keep on the shelf. Let’s help Doku measure the shelf as all his toys are jumping with excitement and waiting to sit on the shelf!

Take the flute from the bottom and place it on the shelf to measure it.

7d. Heavier – Lighter and Heaviest – Lightest

Going to Park: Poku and Doku are going out to play. They tossed a coin and Doku won the HEAVIER ball and the LIGHTER racquet. Can you help little Doku correctly choose his things?

Click/Tap on the HEAVIER ball and the LIGHTER racquet.

Help the Animals Play: A chimpanzee and a penguin are looking at a seesaw with stars in their eyes. Can you put them on the seesaw so that they can also enjoy playing?

Move and place the animals on the seesaw according to their weight.

Arrange the images in the correct sequence.

7c. Thicker – Thinner and Thickest – Thinnest

The Upset Teacher: Doku’s teacher is upset. She had asked Doku to bring a thick notebook to school. But our innocent Doku ended up taking a tiny, 20-pages notebook. She has made some quick games to make Doku understand the difference between thick and thin. Do you think they will serve the purpose? Let’s find out.

In each box, Click/Tap on the THICKER item.

Click/Tap on the THINNER item in each box.

Oh No, Injection! Doku is ill. So his father has brought him to a doctor. After looking at Doku’s scared face, the kind doctor has given Doku the chance to choose the injection that he wants. Doku is smart. He knows that a thin injection doesn’t hurt much. Keeping this in mind, can we help Doku choose the right things?

Click/Tap on the THINNEST item in each box.

The Prize! Doku behaved like a really brave boy at the doctor’s clinic. To reward him for his good behaviour, Doku’s father has brought him to a toy shop. Nowadays, our Doku loves toy cars of all shapes and sizes. He really loves playing with their thick wheels. Keeping this in mind, let’s choose Doku’s gift!

Click/Tap on the item which has the THICKEST tyres.

Feed the Bunnies, Again! Rabbits really love Doku. They are again here to play with him. Doku wants to feed his furry friends. There are three bunnies and three carrots. And our Doku is confused about which bunny should get which carrot. So his mother has told him a secret trick to ensure that all the bunnies are well-fed. She told Doku that the tallest bunny should get the thickest carrot and the shortest bunny should get the thinnest carrot. The middle-sized bunny can take the medium carrot. Now let’s feed the bunnies with Doku.

Drag and drop the THICKEST CARROT into the TALLEST bunny’s box and the THINNEST CARROT into the SHORTEST bunny’s box. Which carrot will the medium bunny get?