13b. Games for Champs (How Many?)

When Shapes Pay a Visit: Some shapes have come to visit Doku and help him study. But the naughty shapes are lying here and there. Doku’s mother hates mess. Can you help Doku put the shapes in a proper place before his mother comes?

Quickly answer all the slides.

Doggo’s Fun Time: While Doku is studying hard for his exams, his dog and his friends are busy playing with big balls. It’s getting dark. Let’s collect the dogs and their balls so that Doku can quickly bring them back.

Move and arrange the squares from the right side to the left side.

As You Sow So Shall You Reap! Doku wants to be in perfect health before his exams. We all know fruits make us strong and healthy. So let’s grow some fruits. But as you do so, look out for the two hungry worms in the ground. They are not bad; they are just hungry. Feed them the leaf given on the left so that they don’t end up eating your fruits.

Move and drop the fruits given on the left at apt places on the grass where you think their trees would grow. And remember to feed the worms!

Break the Fight: Two bulls want to eat some grass. But they are unable to do so. Help Doku quickly solve their problem so that he can study peacefully.

Look at the pictures and arrange them in the correct way.

12c. Games for Champs (Money)

Make the Correct Value: Take the coins from the bottom row and drag and drop them to the boxes.

Solve the Jigsaw Puzzle: Shift the small squares from the right side to the left side to decode the picture.

Big Boy, Big Money: Doku is confident that now he can handle large amount of money. So his mother has given him some notes and coins. She has also made some boxes and kept different amount of money in them. Doku has to use his money to match the value given in the boxes. Let’s assist him.

Take the notes and coins from the bottom row and drag and drop them to the boxes.

Saving is Good: After learning about money, now our brothers are going to save some money so that they can buy cute gifts for their parents and grandparents. Let’s join them on their money-saving journey. Make sure you check all the slides. 

12b. Money Practice

Meet Poku, the Shopkeeper: Most shopkeepers are good and honest. But some shopkeepers are really clever and dishonest. They make a fool of their customers and take extra money from them. A superhero can’t be fooled. So before going into the real world, Doku wants to learn the art of shopping. And to make it fun, Poku and Doku are playing Shopkeeper-Customer. Poku is the shopkeeper and Doku is the customer. Their mother has given some notes and coins to Doku. What’s More! You can find all types of things in Poku’s shop. There are toys, chips, candies and even school items. Isn’t that great? Now can you help an excited Doku buy things from Poku by paying the right amount?

Look at the value of things. Now take the money from the blue rectangle and drag and drop the right amount of money in the boxes.

More Money, More Things! Doku loves candies. So he can’t buy just one of them. Can you help him calculate the right amount so that he can buy more?

Look at the number of candies and items that Doku wants to buy. Now calculate the money needed and drag and drop it from the blue rectangle to the correct boxes.


Don’t Keep the Change:
Taking money back from the shopkeeper is as important as giving him money. Do you agree? Let’s help Doku learn this as well. 

Look at the price of the items and the amount of money that Doku paid. Now use the money given below drag and drop the amount of change that Doku needs to take back from the shopkeeper. 

11c. Games for Champs (Numbers from Fifty-one to Hundred)

More Games, More Chocolates! The Sappy Doku is now a Happy Doku. He has learnt counting up to 100. Now he is ready for Poku’s century in the big cricket match. But his father can’t believe that Doku has learnt all the numbers up to 100 so quickly. Can you help Doku prove how smart he is as well as win some more chocolates?

Drag and drop the numbers given at the bottom in the correct boxes.

Drag and Drop: Look at the numbers given at the bottom and drag and drop them in the correct boxes to complete the grid. Some numbers are done for you. 

Move and Arrange: Reorder the numbers in the correct sequence. Feel free to consult Poku’s number chart for hints. 

Poku’s Century: The Big Cricket Match is here. Little Doku can’t contain his excitement. His beloved big brother Poku has scored 78 runs. Now let’s help Poku complete his century!

In the maze given below, Click on all the numbers from 79 to 100 to help Poku make his century and win the trophy.

11b. Practising Numbers from Fifty-one to Hundred

You Know the Drill! Doku’s favourite cartoon is about to come. But before that, he needs your help to quickly complete these simple exercises. Hurry Up!

Quickly recall that you have to take the digits from the bottom and drag and drop them to write the total number of candles in the white circle and the number of Tens and Ones in the green boxes.

Click/ Tap: All the numbers that lie between 50 to 60.

A Quick Revision: Doku’s father is very happy to see his little son working so hard. He has promised to bring a big chocolate bar if Doku can prove that he knows numbers up to 80. Doku’s father has made two quick games. Let’s win the chocolate for our little Doku!

Drag and drop the numbers given at the bottom in the correct boxes.

Complete the number line: Drag and drop the numbers given at the bottom in the correct boxes. Some numbers are done for you.

10b. Games for Champs (Patterns)

The Special Style of Getting Ready: Doku is getting ready for the second and final day of studying patterns. He is in a hurry. Can you help him get dressed quickly? To exercise his brain, today Doku will start dressing from the bottom. Can you quickly move and arrange his items?


Complete the Pattern:  Doku is back to studying symbols. Now it’s your job to extend the sequence by dragging and dropping the symbols from the blue rectangle into the correct places. Remember, this time you have to add 4 symbols in each pattern.

No Blame Game: Just like cheating is bad, accusing an innocent person is also bad. So Doku wants to make sure that he doesn’t put a false blame on anyone. Now that he knows how patterns work, his father is teaching him the next level. Here, Doku needs to understand how patterns break. Will you join him in this tricky part?

In the game given below, carefully study the patterns. Look at the symbols in the left light green rectangle, i.e., the first four symbols in each row. Now Click/Tap wherever the patterns break in the right yellow rectangle, i.e., where the symbols are wrong as per the starting patterns.

Toys in a Pattern: Doku has gone to buy some toys. At the toyshop, he observed how the shopkeeper was arranging the toys in different patterns. He is going to help the shopkeeper create a pretty pattern with the toys. Let’s see how!
Take the toys from the right blue rectangle and drag and drop them to complete the patterns.

Back to the Training: Doku is back from the toyshop and is again studying how patterns break. Let’s join him.
Carefully look at each box. Now Click/Tap on the box where you feel the pattern is wrong.

Training Time: Doku’s father is busy on the phone. But the big match is coming, and our Doku doesn’t want to waste any time. So his father has made some mini-games for Doku. Can you help Doku quickly complete them and get his father’s attention back?

Helping Poppy, the Parrot: Doku’s father is still busy on the phone. So in the meantime, Doku has decided to help a hungry parrot reach a papaya. And as luck would have it, the only way the parrot can reach the papaya is by following a pattern!

Look at the parrot sitting on the right. He is telling you the correct way to reach the papaya with a speech bubble above his head, i.e., by following the pattern of one yellow emoji followed by one green emoji. Can you help him?

In the given maze, Click/Tap on the right emojis as per the pattern to help the parrot reach the papaya.

Patterns in Numbers? This is the real test of our Umpire Doku. His father wants to test if the wise umpire can he find out the patterns in numbers. This way he can check if the other team is making runs by cheating. But how will he do so? Let’s find out!

In the game given below, carefully study the numbers given in the left grey rectangle, i.e., the first four numbers in each row. Now Click/Tap wherever the patterns break in the right rectangle, i.e., where the numbers are wrong as per the starting patterns. 

Complete the sequence: Move and arrange the numbers given below in the correct pattern.

Move and arrange: Reorder the pictures in the correct sequence.